gold The Valorians: "A heroic race whose codes of honor are as long as their titles, the Valorians are comprised of noble knights, fearsome wizards and, and the clerics of the Grand Temple. But do not let their courtly ways and fine music fool you. Their true strenght is found on the field of battle, where epics are written and brave men create legends."

Your query has returned 47 match(es).

Sir Urgwaine ( The Valorians )
Ability: Reveal Sir Urgwaine and one Paladin adjacent to Sir Urgwaine to give that Paladin +1 until the end of the turn. Use this ability only once per turn.
Paladin
35
Saravannus ( The Valorians )
Death Curse: When this Death Curse ends, reveal all pieces on a terrain of your choice.
Wizard
36
Tiera ( The Valorians )
Innate: -5 on marsh spaces.
Innate: -5 on forest spaces.
Innate: After Tiera successfully attacks, force an oppenent to choose and destroy any piece under his/her control.
Cleric
37
Sir Gilbert ( The Valorians )
Death Curse: When this Death Curse ends, place any destroyed gold piece with base power of 6 or lower on an empty town space.
Paladin
38
Oreld the Deliverer ( The Valorians )
Ability: At the end of your turn, you may reveal and destroy Oreld the Deliverer to take another turn.
Wizard
39
Craglor ( The Valorians )
Action: Flying
Action: Quickness
Dragon
40
Gold Knight ( The Valorians )
Innate: +1 againist red pieces.
Paladin
41
Lamorak ( The Valorians )
Innate: Dispel Magic
Action: Charging
Wizard
42
Hillstone Priest ( The Valorians )
Innate: +2 on mountain spaces.
Cleric
43
Gray Knight ( The Valorians )
Innate: +1 againist red pieces.
Action: Quickness
Paladin
44
Loovius ( The Valorians )
Action: Slashing
Wizard
45
Humble Clergy ( The Valorians )
Death Curse: All pieces with a base strength of 2 get +6
Cleric
46
Crailton Martyr ( The Valorians )
Ability: After Crailton Martyr makes a successful attack, you may destroy him to place one of your destroyed gold pieces on the space that Crailton Martyr occupied.
Paladin
47
Redillian Sage ( The Valorians )
Innate: After Redillian Sage has successfully attacked, force an opponent to choose and destroy one piece under his/her control
Action: Slashing
Wizard
48
Hillstone Curate ( The Valorians )
Innate: +2 on mountain spaces.
Cleric
49
Holy Knight ( The Valorians )
Innate: +4 on town spaces.
Action: Quickness
Paladin
50
Redillian Evoker ( The Valorians )
Action: Charging
Death Curse: All Wizard pieces get +1.
Wizard
51
Noble Cleric ( The Valorians )
Ability: After Noble Cleric makes a successful attack, yu may destroy Noble cleric to place one ofyour previously destroyed pieces on the space that Novle Clice occpied.
Cleric
52
Ulaniva Crusader ( The Valorians )
Innate: +2 on desert spaces.
Action: Move from desert to desert space.
Paladin
53
Pearl Wizard ( The Valorians )
Innate: Dispel Magic
Action: Charging
Wizard
54
Jillus ( The Valorians )
Death Curse: All Clerics gain Dispel Magic
Cleric
55
Ulaniva Defender ( The Valorians )
Innate: +3 on desert spaces.
Innate: Dispel Magic
Action: Quickness
Paladin
56
Jenzik ( The Valorians )
Action: Teleport
Wizard
57
Hillstone Acolyte ( The Valorians )
Innate: +2 on mountain spaces.
Action: Charging
Cleric
58
Urgwaine's Knights ( The Valorians )
Ability: Reveal and destroy Urgwaine's Knights to give anadjacent Paladin +2 until the end of the turn. Reveal the adjacent Paladin.
Paladin
59
Psychic Devourer ( The Valorians )
Innate: If Psychic Devourer attacks, guess the name of the defending piece. If you are correct,that piece and Psychic Devourer are destroyed. If you are wrong, destroy Psychic Devourer.
Wizard
60
Reb the Zombie Slayer ( The Valorians )
Innate: If Reb attacks a piece with a base strength of 10, that piece is destroyed.
Innate: If Reb attacks any Zombie, destroy that Zombie.
Cleric
61
Holy Light ( The Valorians )
Innate: Cannot attack
Magic: If Holy Light is attacked, destroy it and its attacker.
Magic
62
Holy Vision ( The Valorians )
Innate: Cannont attack
Magic: If Holy vision is attacked, it is destroyed and you may look at any 2 pieces.
Magic
63
Exorcism ( The Valorians )
Stationary: Cannot move.
Magic: If Exorcim is attacked, destroy it and its attacker. Then you may reveal any one opponent's piece on any marsh space. If the revealed piece is red, it is destroyed.
Magic
64
Alter of Deliverance ( The Valorians )
Stationary: Cannot move.
Magic: If Alter of Deliverance is attacked, destroy it and its attacker. Then force an oppenent to choose and destroy one piece under his/her control.
Magic
65
Cleansing Mist ( The Valorians )
Innate: Cannot Attack
Action: Reveal and destroy Cleansing Mist to force an opponent to choose and destroy any piece under his/her control.
Magic: If Cleansing Mist is attacked, destroy it and its attacker.
Magic
66
Urgwaine's Castle ( The Valorians )
Stationary: Cannot move.
Ability: Reveal Urgwaine's Castle to give Sir Urgwaine or Urgwaine's Knights Quickness action until the end of the turn.
Castle
67
Mirage Castle ( The Valorians )
Stationary: Cannot move.
Action: Reveal Mirage Castle to place it on any empty desert space. this may be done only once per game.
Castle
68
Celams ( The Valorians )
Ability: Reveal Celams when a piece flies over her to destroy the piece that flew over Celams.
Action: Flying
Dragon
207
Books of Knowledge ( The Valorians )
Action: Reveal Books of Knowledge along with an adjacent Alchemist and Material. Destroy the Material and place it in the Death Curse Area. The Material's effect is now a Death Curse, it affects all Alchemists until it ends.
Death Curse: When this Death Curse ends, place any destroyed gold piece with a base strength of 8 or lower on an empty plains space.
Artifact
500
Yamato ( The Valorians )
Action: Reveal and destroy Yamato to place any of your destroyed base strength 2 pieces onto empty spaces adjacent to pieces under your control.
Alchemist
501
Kataka ( The Valorians )
Innate: +1 on plains spaces.
Action: Reveal Kataka and any adjacent material to swap that material with any material currently in the death curse area.
Alchemist
502
Lightning Rod ( The Valorians )
Ability: Reveal Lightning Rod to negate any magic cast on an adjacent piece, any magic abilities are cancelled.
Action: Quickness. Reveal Lightning Rod to move it 2 spaces.
Artifact
503
Tiandan ( The Valorians )
Innate: +2 on plains spaces.
Action: Reveal Tiandan to move one material piece to any empty space adjacent to Tiandan. Reveal the material moved.
Alchemist
504
Mercury ( The Valorians )
Ability: Reveal and Destroy Mercury to give an adjacent Alchemist Slashing Action until the end of the turn. Reveal the Alchemist affected.
Effect: Slashing Action.
Material
505
Cinnabar ( The Valorians )
Ability: Reveal and Destroy Cinnabar to give an adjacent Alchemist Charging Action until the end of the turn. Reveal the Alchemist affected.
Effect: Charging Action.
Material
506
Crystal Vapor ( The Valorians )
Ability: Reveal and Destroy Crystal Vapor to give an adjacent Alchemist Vision Action until the end of the turn. Reveal the Alchemist affected.
Effect: Vision Action.
Material
507
Liquid Sapphire ( The Valorians )
Ability: Reveal and Destroy Liquid Sapphire to give an adjacent gold piece +1 until the end of the turn. Reveal the piece affected.
Effect: +1 to Alchemists.
Material
508
Wang Tan ( The Valorians )
Innate: If Wang Tan attacks a piece with a base strength of 10, that piece is destroyed.
Innate: If Wang Tan is revealed by a piece with Distance Strike, Wang Tan is not Destroyed.
Action: Reveal Wang Tan and an adjacent material. Destroy Wang Tan to place the material in the Death Curse Area, The Material's effect is now a Death Curse, it affects all Alchemists until it ends.
Alchemist
509
Porous Pit ( The Valorians )
Innate: Porous Pit cannot attack.
Action: Reveal and destroy Porous Pit to move an adjacent piece to any empty town space. Do not reveal the piece being moved.
Magic: If Porous Pit is attacked, destroy it and its attacker.
Magic
510
Chamber of Elixirs ( The Valorians )
Stationary: The Chamber of Elixirs cannot move.
Action: Reveal the Chamber of Elixirs and 2 adjacent Materials. Destroy the 2 materials and place one destroyed Alchemist (whose base strength is equal to or less than the combined current strength of the 2 Materials) on an empty space adjacent to the Chamber.
Action: Reveal the Chamber of Elixirs to put one destoyed piece (with a Death Curse or Effect), under your control, in the Death Curse Area. Use this Action only once per game.
Castle
511

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