 | Oppolifnas ( The Manes ) Ability: Reveal Oppolifnas and an adjacent piece you control to give the adjacent piece Flying Action until the end of the turn. Action: Flying | Dragon |
| 137 |
|
 | Lord Esenwein ( The Manes ) Ability: Reveal Lord Esenwein and any Vampire to give that Vampire Flying Action until the end of the turn. | Vampire |
| 138 |
|
 | Lord of Bones ( The Manes ) Ability: Reveal Lord of Bones and any Skeleton to give that Skeleton Charging Action until the end of the turn. | Skeleton |
| 139 |
|
 | Lord of the Dead ( The Manes ) Ability: After Lord of the Dead successfully attacks, you may put one destroyed Zombie back into
play on any empty Marsh space. If there are no empty Marsh spaces, you cannot return a
destroyed Zombie to the board. | Zombie |
| 140 |
|
 | Daemin ( The Manes ) Innate: If Daemin attacks a piece with a base strength of 2, 3, 4 or 5, put that piece into the space from which Daemin attacked. The attacked piece is now under your control. | Vampire |
| 141 |
|
 | Skeleton Horde ( The Manes ) Innate: +1 on marsh spaces. | Skeleton |
| 142 |
|
 | Mummy ( The Manes ) Innate: +1 on desert spaces. | Zombie |
| 143 |
|
 | Renil ( The Manes ) Innate: Dispel Magic Action: Slashing | Vampire |
| 144 |
|
 | Moridium ( The Manes ) Innate: If Moridium is revealed by a piece with the Vision Action, the piece with Vision is destroyed. Action: Flying | Angel |
| 145 |
|
 | Murkis ( The Manes ) Action: Reveal Murkis (while on a Marsh space) to move it to any empty Marsh space. | Zombie |
| 146 |
|
 | Keelian ( The Manes ) Innate: Dispel Magic Action: Quickness | Vampire |
| 147 |
|
 | Scythe ( The Manes ) Innate: +2 against pieces with Flying Action. Action: Flying | Skeleton |
| 148 |
|
 | Lingering Death ( The Manes ) Action: Reveal Lingering Death (while on a Marsh space) to move it to any empty Marsh space. | Zombie |
| 149 |
|
 | Crimson ( The Manes ) Action: Slashing | Werewolf |
| 150 |
|
 | Sinakus ( The Manes ) Innate: +1 on marsh spaces. Action: Quickness | Skeleton |
| 151 |
|
 | Giant Zombie Rat ( The Manes ) Innate: +2 on marsh spaces. | Zombie |
| 152 |
|
 | Sarro ( The Manes ) Action: Teleport | Vampire |
| 153 |
|
 | Kutbone ( The Manes ) Action: Distance Strike | Skeleton |
| 154 |
|
 | Plague Bearer ( The Manes ) Innate: +7 on town spaces. | Zombie |
| 155 |
|
 | Dark Witch ( The Manes ) Innate: Dispel Magic Action: Charging | Vampire |
| 156 |
|
 | Bone Legion ( The Manes ) Innate: Dispel Magic Action: Quickness | Skeleton |
| 157 |
|
 | Crazed Terror ( The Manes ) Ability: Reveal and destroy Crazed Terror to give an adjacent Zombie +2 until the end of the turn. Reveal the Zombie piece affected. | Zombie |
| 158 |
|
 | Bloodsucker ( The Manes ) Ability: Reveal and destroy a piece you control adjacent to Bloodsucker. Add the destroyed piece's current strength to Bloodsucker's current strength. Bloodsucker's increased strength lasts until the end of the turn. | Vampire |
| 159 |
|
 | Skeleton Warlock ( The Manes ) Action: Quickness Death Curse: : All Skeleton pieces get +1. | Skeleton |
| 160 |
|
 | Gloomis ( The Manes ) Action: Reveal and destroy Gloomis to force your opponent to choose and destroy a piece under his/her control. | Zombie |
| 161 |
|
 | Wascyo ( The Manes ) Innate: : If Wascyo attacks or is attacked by a piece with a base strength of 10, the base strength 10 piece is destroyed. | Vampire |
| 162 |
|
 | Jezrak ( The Manes ) Innate: If Jezrak attacks a piece with a base strength of 9 or 10, the attacked piece is destroyed. | Skeleton |
| 163 |
|
 | Zombie Grave ( The Manes ) Stationary: Cannot move. Magic: : If Zombie Grave is attacked, destroy it and its attacker. Replace Zombie Grave with any destroyed Zombie under your control. (The destroyed Zombie piece has been brought back to life.) | Magic |
| 164 |
|
 | Skeleton Grave ( The Manes ) Stationary: Cannot move. Magic: If Skeleton Grave is attacked, destroy it and its attacker. Replace Skeleton Grave with any destroyed Skeleton. The destroyed Skeleton piece has been brought back to life. | Magic |
| 165 |
|
 | Decay ( The Manes ) Stationary: Cannot move. Action: : Reveal and destroy Decay to destroy all adjacent pieces. Magic: : If Decay is attacked, destroy it and its attacker. | Magic |
| 166 |
|
 | Skull of Gorion ( The Manes ) Stationary: Cannot move. Magic: If Skull of Gorion is attacked, destroy it and its attacker. If the attacker is a Gold piece, you may destroy any piece on a Marsh space. | Magic |
| 167 |
|
 | Fire Wall ( The Manes ) Stationary: Cannot move. Ability: : Reveal and destroy Fire Wall to reveal an opponent's piece adjacent to Fire Wall. That piece gets -2 until the end of the turn. Magic: : If Fire Wall is attacked, destroy it and its attacker. | Magic |
| 168 |
|
 | Rancid Castle ( The Manes ) Stationary: Cannot move. Ability: Reveal Rancid Castle to give an adjacent Red piece +1 until the end of the turn. Use this ability only once per turn. Reveal the Red piece affected. | Castle |
| 169 |
|
 | Bone Castle ( The Manes ) Stationary: Cannot move. Ability: Reveal to give an adjacent Skeleton Slashing Action until the end of the turn. | Castle |
| 170 |
|