red The Manes: "Under their blood-stained banner, the fiendish undead armies of the Manes terroize the countryside. Led by a race of dragonoids and influenced by necromancers who raise corpses and control spirits, the Manes feed on destruction and war itself."


Your query has returned 34 match(es).

Oppolifnas ( The Manes )
Ability: Reveal Oppolifnas and an adjacent piece you control to give the adjacent piece Flying Action until the end of the turn.
Action: Flying
Dragon
137
Lord Esenwein ( The Manes )
Ability: Reveal Lord Esenwein and any Vampire to give that Vampire Flying Action until the end of the turn.
Vampire
138
Lord of Bones ( The Manes )
Ability: Reveal Lord of Bones and any Skeleton to give that Skeleton Charging Action until the end of the turn.
Skeleton
139
Lord of the Dead ( The Manes )
Ability: After Lord of the Dead successfully attacks, you may put one destroyed Zombie back into play on any empty Marsh space. If there are no empty Marsh spaces, you cannot return a destroyed Zombie to the board.
Zombie
140
Daemin ( The Manes )
Innate: If Daemin attacks a piece with a base strength of 2, 3, 4 or 5, put that piece into the space from which Daemin attacked. The attacked piece is now under your control.
Vampire
141
Skeleton Horde ( The Manes )
Innate: +1 on marsh spaces.
Skeleton
142
Mummy ( The Manes )
Innate: +1 on desert spaces.
Zombie
143
Renil ( The Manes )
Innate: Dispel Magic
Action: Slashing
Vampire
144
Moridium ( The Manes )
Innate: If Moridium is revealed by a piece with the Vision Action, the piece with Vision is destroyed.
Action: Flying
Angel
145
Murkis ( The Manes )
Action: Reveal Murkis (while on a Marsh space) to move it to any empty Marsh space.
Zombie
146
Keelian ( The Manes )
Innate: Dispel Magic
Action: Quickness
Vampire
147
Scythe ( The Manes )
Innate: +2 against pieces with Flying Action.
Action: Flying
Skeleton
148
Lingering Death ( The Manes )
Action: Reveal Lingering Death (while on a Marsh space) to move it to any empty Marsh space.
Zombie
149
Crimson ( The Manes )
Action: Slashing
Werewolf
150
Sinakus ( The Manes )
Innate: +1 on marsh spaces.
Action: Quickness
Skeleton
151
Giant Zombie Rat ( The Manes )
Innate: +2 on marsh spaces.
Zombie
152
Sarro ( The Manes )
Action: Teleport
Vampire
153
Kutbone ( The Manes )
Action: Distance Strike
Skeleton
154
Plague Bearer ( The Manes )
Innate: +7 on town spaces.
Zombie
155
Dark Witch ( The Manes )
Innate: Dispel Magic
Action: Charging
Vampire
156
Bone Legion ( The Manes )
Innate: Dispel Magic
Action: Quickness
Skeleton
157
Crazed Terror ( The Manes )
Ability: Reveal and destroy Crazed Terror to give an adjacent Zombie +2 until the end of the turn. Reveal the Zombie piece affected.
Zombie
158
Bloodsucker ( The Manes )
Ability: Reveal and destroy a piece you control adjacent to Bloodsucker. Add the destroyed piece's current strength to Bloodsucker's current strength. Bloodsucker's increased strength lasts until the end of the turn.
Vampire
159
Skeleton Warlock ( The Manes )
Action: Quickness
Death Curse: : All Skeleton pieces get +1.
Skeleton
160
Gloomis ( The Manes )
Action: Reveal and destroy Gloomis to force your opponent to choose and destroy a piece under his/her control.
Zombie
161
Wascyo ( The Manes )
Innate: : If Wascyo attacks or is attacked by a piece with a base strength of 10, the base strength 10 piece is destroyed.
Vampire
162
Jezrak ( The Manes )
Innate: If Jezrak attacks a piece with a base strength of 9 or 10, the attacked piece is destroyed.
Skeleton
163
Zombie Grave ( The Manes )
Stationary: Cannot move.
Magic: : If Zombie Grave is attacked, destroy it and its attacker. Replace Zombie Grave with any destroyed Zombie under your control. (The destroyed Zombie piece has been brought back to life.)
Magic
164
Skeleton Grave ( The Manes )
Stationary: Cannot move.
Magic: If Skeleton Grave is attacked, destroy it and its attacker. Replace Skeleton Grave with any destroyed Skeleton. The destroyed Skeleton piece has been brought back to life.
Magic
165
Decay ( The Manes )
Stationary: Cannot move.
Action: : Reveal and destroy Decay to destroy all adjacent pieces.
Magic: : If Decay is attacked, destroy it and its attacker.
Magic
166
Skull of Gorion ( The Manes )
Stationary: Cannot move.
Magic: If Skull of Gorion is attacked, destroy it and its attacker. If the attacker is a Gold piece, you may destroy any piece on a Marsh space.
Magic
167
Fire Wall ( The Manes )
Stationary: Cannot move.
Ability: : Reveal and destroy Fire Wall to reveal an opponent's piece adjacent to Fire Wall. That piece gets -2 until the end of the turn.
Magic: : If Fire Wall is attacked, destroy it and its attacker.
Magic
168
Rancid Castle ( The Manes )
Stationary: Cannot move.
Ability: Reveal Rancid Castle to give an adjacent Red piece +1 until the end of the turn. Use this ability only once per turn. Reveal the Red piece affected.
Castle
169
Bone Castle ( The Manes )
Stationary: Cannot move.
Ability: Reveal to give an adjacent Skeleton Slashing Action until the end of the turn.
Castle
170

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