
reat be the wisdom of Tilgon. His knowledge of The Shattered Lands is unsurpassed
by any known mortal. He has mastered the art of teleportation which he uses to
comb the ends of the earth for vital information. Some think he is immortal himself, but no one knows for sure. Below are the questions most commonly asked, if your
question is not answered below write me and I will pass it on to Tilgon. You may also want to visit
Avalon Hill's message board.
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Collection FAQ Rules |
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Is it possible to get all the pieces without having to buy a million booster packs? Yes, Avalon Hill made six different sets of the game. Buy all 6 and you will have a complete game except for two pieces which you can only get at gaming conventions. |
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How do I tell which set (1 thur 6) I have? Look on the sticker page, you will find the following: beige #*A, beige #*B, grey #*C, and grey #*D (where * equals the set number(1-6)). There is also a number along the edge. The last three digits will be 101,102,103 etc. If it's 101 you have set one, 102 is set two, etc. |
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I threw away my sticker page, how can I tell which set I have? If the strongest (base 10) characters you have in your set are: Elmentus and Bremmuck then you have set 1 Uaivad and Lord Esenwein then you have set 2 Saravannus and Oppolifnas then you have set 3 Queen Kivoa and Landor then you have set 4 Vellec and Kralc then you have set 5 Sir Urgwaine and Ultimadus then you have set 6 |
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Are the booster packs any different from the box sets? No, booster pack (grey #1C) is the same as box set (grey #1C), etc. |
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1) If i make a Distance Strike against Clevut, what happens? Is Clevut destroyed and i
lose my Distance Strike piece to my opponent or canīt use Clevut his ability against Distance strike? Clevut's ability only takes place if he is "attacked". An attack is only when a piece enters the same space as another. So distance strike, although aggressive, isn't an "attack" in the game sense. Therefore Clevut's ability doesn't come into effect and he is destroyed. -Rob Avalon Hill |
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2) Some of the magic pieces do not Explicitly say that they are
stationary (ie: piece #31,32,62,63,66,132,198,199,and 201). Can they move themselves, but not
attack(ie: piece #27)? Can other pieces (ie: Action: Teleport) move them? If it doesn't say "stationary" then it can move. Take the piece descriptions very literally. -Rob Avalon Hill |
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3) What is the definition of a turn? Is it my move, or my move(if I'm going first) plus
my opponent's move, or until it's my move again(if I'm going second)? What is meant when it says, "Use this
ability only once per turn." ? For example, can I have 3 Delik(ref card says, "Use this ability only once
per turn.") and 1 Aubrey and make Aubrey a current strength 12 by revealing 3 adjacent Deliks?
A turn is defined as one person's move. So you could make Aubrey a 12 until the end of your turn. (Of course, if the three Deliks are close, you could do it again during your opponent's turn). -Rob Avalon Hill |
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4) Am I missing something or is the Great Shaman way too great? According to the army
construction rules couldn't I have two (or even just one) of them in an all-Silver army? I could just keep
them in the back row and after a good half of my army is dead, sacrifice him to return every single one who
had died. Not only that, but I can place them on the board anywhere, meaning that this half-army could
suddenly be around the enemy's castle. Also, just by having two of these guys you can keep doing it as often
as you want, killing one and resurrecting the other. I think one of these guys is way too powerful even if
only half of his army is silver. How can the beige army overcome such numbers? The Great Shaman only allows you to replace destroyed silver MAGIC pieces (those with a *). I believe that all (or most) silver magic pieces are stationary, which means you could hem in a powerful piece, but mostly you just use them as a barrier or nuisance to the other player. -Rob Avalon Hill |
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5) There are two pieces who have caused a controversy between myself and my nemesis in this
game, the "Oeroed 8" and "Slud 6". I will use Slud as my example. It says the death curse, take any number
of pieces (with a total base strength not to exceed 4) and place them on any empty forest space. My friend
says that it means you can place X number of pieces back on the board as long as their base strength does
not exceed 4. An example is he can put Marbus 4, Slime of Bremmuk 3, and Helliton 1 back when this goes off.
My point was that you can only replace X number of pieces back with their total base being not MORE than 4
together. This would mean he could only bring back Marbus 4 alone, or Slime of Bremmuck 3 PLUS Helliton 1 but
not all three, who is right? You are correct in your interpretation. The TOTAL of the pieces returned can be no more than 4 (in your example). -Rob Avalon Hill |
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6) I had this happen to me the other day. I attacked Clevut with Lord of the Dead and my
oppenent took control of him. He successfully attacked one of my pieces and I had some fallen zombies.
Can my oppenent use Lord of the Dead's ablility to bring back zombies from the dead and use them against me?
We both thought that you could, but I thought I would ask. Yes, you could use a hijacked Lord of the Dead to bring back dead zombies. When a piece is under your control, you get all its benefits. -Rob Avalon Hill |
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7) The Wind Castle (101) is probably one of the best castles in Stratego Legends, hands
down. It has the very distinct ability to move to any empty adjacent space. ANY adjacent space. Does this
include water spaces? Heck, even the picture depicts the Wind Castle flying over water. Now I know what you
are saying to yourself, "The rules state that no piece can go onto a water space." But if you look on page 7
of the instruction manual under STANDARD MOVEMENT you will see a paragraph that says, "IMPORTANT: Certain
playing pieces have powers that may contradict these rules............When a contradiction occurs, the playing
piece's power always takes precedence. In short, the power of a playing piece always supersedes the rules."
The power of the playing piece in question, the Wind Castle, says "Action: Reveal this piece once per game
to move Wind Castle to ANY empty adjacent space." If a Wind Castle was on a water space, how can you capture
it? The opponent would have to destroy all non-stationary pieces to win. In all fairness this does seem a bit
well....unfair. So can someone playing with the beige pieces do this and get away with it? Wind Castle cannot move on water because it does not say it can. Just like flying, slashing, etc. don't say "but not on water", Wind Castle does not say "but not on water." For the purpose of the game, water is not empty. -Rob Avalon Hill |
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8) I have a question that came up in one of our games the other
day. If my piece has a death curse and it gets controlled by the oppoenent (by any number of ways), who
gets to control the death curse when it dies? For many death curses it doesn't matter, but it does for the
ones that allow you to destroy one piece on certain terrain, etc. The person who is controlling the piece when it is destroyed also controls the death curse. It is not until the death curse is over that the piece goes to the original person's destroyed piece pile. -Rob Avalon Hill |
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9) It says in the rulebook that a piece cannot move back and
forth in the same space three times in a row, but what about vision (and distance strike) pieces? Can they
simply keep visioning the same piece(s) over and over, forcing the other team to move? Yes, you can use an Action (like Vision) again and again. -Rob Avalon Hill |
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10) Can Oppolifnas' ability to give an adjacent piece flying
apply to a piece that is designated as stationary (i.e., this piece cannot move)? If so, could a person then
apply the ability to a magic piece or even a castle? I attempted to do just that with Decay and place it on
an open space deep in the ranks of my opponent's army. Then when he didn't trip it right away, I used Decay's
action to destroy all adjacent pieces. My opponent was less than pleased with the use of Oppolifnas this
way. The next time he exerted that Decay was stationary and could not move. You can use Oppolifinas' ability to fly ANY piece, including stationary ones and castles. Flying in Decay is a standard move. Deadly, but standard. -Rob Avalon Hill |
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11) lets say you have a piece that states "reveal and destroy to give adjacent piece +2 until
then end of the turn" and you give a piece with Beserk +2. Now he attacks an adjacent piece and kills it,
so he must attack again, he moves, no longer adjacent to where the +2 was, will he keep the +2 until he can
no longer beserk? Even if he moves ten spaces away? If you give a power to a piece until the end of the turn, then that piece keeps that power until the turn is over, even if it moves away from the piece that gave it its power. In this case, you would have a +2 berzerker. -Rob Avalon Hill |
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12) Is it legal to have several identical pieces in the same army?
For example, can a player make all three of his or her 8 level pieces Evits
(the turn and destroy to take another turn guys). Or worse yet, can they assign all five magics the same
ablility if they own that many identical pieces? You are allowed to have multiple copies of a piece in an army. Although this leads to powerful armies, we have managed to find counter armies for all of them. -Rob Avalon Hill |
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13)Someone asked about Lord Esenwein and Elementus, but I
haven't seen an official reply. Their descriptions are different. Can either one give themselves the flying
action? Yes, they can give themselves the Flying actions, since they are of the type they give flying to. (How's that for an awkward sentence?) -Rob Avalon Hill |
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14)Am I correct to think that Saravannus (#36) should read
"Death Curse: When this Death Curse ends, reveal all pieces on a certain terrain type of your choice"? I
added the word "type". That is a clearer way of saying what we meant. So, yes, terrain type is right. -Rob Avalon Hill |
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15) Great game! I've been playing for about 2 weeks... When I
reveal all pieces on a certain terrain, do I reveal my pieces on that terrain type to my opponent? If I want
Lord of Eagles to reveal the enemy pieces he just flew over, do I reveal my pieces (that he flew over) to my
opponent? This is a good question about Lord of the Eagles. It is stated that "Ability: You may reveal all pieces Lord of Eagles flies over." It has two key words in "may" and "all". Using simple logic, the word "may" means that the player has the option to perform the action. "All" means--well, aahh--"all". The way the group I've been playing with has interpreted this piece to mean is that the player using the piece can reveal all the pieces he flies over (including his own) or he can reveal none of the pieces he flies over. Now that I've actually considered this again, I think this to be the correct interpretation, but an *official* interpretation would be greatly appreciated. -SAWeber Your interpretation is correct. If the person chooses to use the ability, then he must reveal ALL pieces flown over, even his own. In general, if you see a 'reveal all' statement, that means all. Even friendly pieces. -Rob Avalon Hill |
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16) If a piece has been placed in the death curse area and its
death curse gives non-stationary pieces flying action(Nosimaj). Does a player HAVE TO reveal his/her pieces
before using the death curse flying action? Any time you do something other than a standard move (one space in any orthagonal direction) you must reveal the piece in question. That's a global rule. -Rob Avalon Hill |
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17) Can fire wall be used in a defensive manner? For example,
can fire wall be used on an opponent's piece that just attacked one of your pieces adjacent to fire
wall. The reason I am a bit confused is because on the reference card it says to "REVEAL an opponent's piece"
and after an attack the piece is already revealed. Yes, that's its main function. By reducing a piece's strength by 2, you may end up winning the battle. -Rob Avalon Hill |
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18) THERE ARE SEVERAL PIECES WITH THE ACTION "QUICKNESS" IN THE GAME.
THE PASSAGE SAYS TO REVEAL PIECE TO MOVE IT 2 SPACES. IS THIS IN A STRAIGHT LINE OR IS IT LIKE RANGE STRIKES
AND ABLE TO GO DIAGNAL OR HORIZONTAL ONE SPACE AND VERTICLE THE NEXT, ECT. OR IS IT JUST A SHORT CHARGE? It can move two spaces in a turn. The first and second direction do not have to be the same. So I coul move horizontal one space and then vertical another, or vice-versa. I could also move both spaces in the same direction. -Rob Avalon Hill |
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19) If a 1, such as Jezrak attack a 10 like Landor, are both
pieces destroyed or only Landor?? In this case, only Landor. All the 1's work a little differently, but the 1 will survive if it meets its special conditions. Otherwise it loses and is destroyed. -Rob Avalon Hill |
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20) I love this game, but being an avid magic player it me all
of 5 minutes to find the following infinite turn combo. I'll be using the following terminaology since I don't
have the exact pieces in front of me: Regrowth guy: The silver 7 that allows you to destroy him as an
action to return any number of destroyed silver pieces to empty spaces. Time Walk guy: The silver 8 that allows you to destroy him at the end of your turn to take another turn (this is an ability). So the basic army construction is 1 Medusa (7), 2 Regrowth Guys (7's) and 3 Time Walk guys (8's) along with 24 other misc. pieces. You put your medusa in the front ranks and split your regrowth guys. On your first turn, you blow up your medusa, then destroy a time walk guy, on your next turn, destroy a regrowth guy to get back your time walk guy and the medusa - placing the medusa far up in the cavity created by her blast, then use the time walk guy again, repeat this cycle only you get back your other regrowth guy each time thereby blowing up all of your opponent's pieces without them ever getting a turn. Pretty unfair, huh? So what are you going to do to fix it? As a house rule, we limit the number of pieces with the same name to 1 (they're all legends, right?) but this really is an artificial limitation. Any suggestions? Nice strategy but it doesn't work. Great Shaman can only bring back destroyed silver magic pieces (those with the little star) so he can't bring back Medusa. And Decay (which is like a magic Medusa) is a red magic piece so he can't bring that back either. -Rob Avalon Hill |
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21) In situations where an opponent is forced to chose and
destroy one of their pieces, if they destroy a magic piece or a piece with a death curse are those still in
effect or is this not considered an attack? Also, in situations such as "Lightening Bolt" where the pieces
two spaces in front are destroyed, would the magic of a magic piece be in effect than? You have to look at the writing on the piece itself. Some read "when this piece is attacked..." then it would not take effect if destroyed by magic. Some read "when this piece is destroyed", in which case it would. -Rob Avalon Hill |
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22) Can lord einswien (the red vamp 10) reveal himself to grant
himself the flying ability? Also can medusa or decay when reveled destroy a castle? Yes and yes. -Rob Avalon Hill |
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23) I've been moving Adellin two spaces (quickness) and revealing
the amulet while passing. The amulet was adjacent only to the space moved through , and not the space she started on or ended in.
I've been going by the rule that an ability can be used anytime, including in the middle of an attack, and extending this to include in the middle of an action (quickness).
1 - is this legal?
2 - does this extend to charging, slashing and/or flying? (I suspect not flying, as the flying piece is never
actually IN the spot it flies over, but slashing and charging seem like close calls). You are right that you can reveal an amulet while passing by using quickness, slashing, or charging but NOT when flying. Sneaky, but fair. -Rob Avalon Hill |
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24) the other day a bud and i were playing, he was playing a
mostly red army and i was a gold paladin army. any way he ran into a exorcism magic.:If Exorcism is attacked,
destroy it and its attacker. Then you may reveal ANY one opponents piece on any marsh space. If the piece is
red, it is destroyed. Well i picked the place that just happened to contain his castle, which was red. Now it
does not say that it does not kill stationary pieces, it does say if the piece is red destroy it . Castle destroyed. You win. Lucky guess. -Rob Avalon Hill |
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25) If a defending piece wins a combat, does it advance into
the attacking pieces starting square, as in the original straetgo? No, it stays where it is. Only attackers move into the square, and only if successful. -Rob Avalon Hill |
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26) Hello. I am wondering what happens to a piece that has
fallen into NME hands after it dies. Does it revert to its origional owner, or remain in NME hands?
This is relavent in terms of death curses and resurections.
I would like either an official answer, a report of a previous official answer, or an unlikley sentence I
may have missed in the rulebook. You've taken control of an opponent's piece. It dies. If it has a death curse you are in control of the death curse and or the death curses ending effect. If it just dies, it is given back to your opponent. He may bring it back to life. -Craig Avalon Hill |
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27) Death Curses: If I have a peice in the death curse area,
which allows the resurrection of certain pieces, and the piece I wish to resurrect is destroyed simultaneously
with the very piece that ends the death curse, is that piece available for resurrection? An exapmle would be
Crailton Martyr and Slud mutually destroying one another, hence ending Sir Gilbert's death curse. (I want to
replace Crailton Martyr on an empty town right away). Some of these pieces specify "previously destroyed
pieces", some do not. What's the deal? Tricky one. Here's the order of play: 1. Put destroyed pieces into the destroyed piece area. So Crailton Martyr goes into it. 2. Slud has a death curse, so it does not make it into the destroyed piece area. It (he? she?) goes to the death curse area. 3. That replaces Sir Gilbert, whose DC ends. Crailton Martyr is in the destroyed piece area, so it is a valid target for the DC. -Rob Avalon Hill |
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28) Holy Vision: When this magic is cast, do I have to chose
both pieces before looking at either, or can I use the first piece I see as a bases for deciding what
to reveal next? The latter. You can look at one before making a decision about the other. -Rob Avalon Hill |
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29) The question is can oppolifnas move a castle or a magic
just one square? I know we can give stationary pieces flying from previous disscussions.
The question is does fly mean over ANY NUMBER of pieces and/or water spaces?
Or does it mean fly over any number of PIECES and/or WATER SPACES?
The rules for flying are clear the reason this is a question is that those rules were written for a piece
with flying and if you wanted to move it one square you would just move it.
SO can you give a normally stationary castle or magic flying and land it in the next empty space or must it
fly over water or pieces? You can "fly" one space, which looks just like a normal move. -Rob Avalon Hill |
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30) Can you reveal and destroy firewall to give an opponent's
piece that is slashing or charging by (adjacently) -2? Yes. From questions 23 we know that a bonus can be given to a piece that has just charged, slashed, or used quickness to pass by (adjacently). And, from question 17 we see that firewall can be used in a defensive manner. -Thunder Point |
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