 | Galrien ( The Celestia ) Action: Flying Death Curse: When this Death Curse ends, Place any blue destroyed piece with a base strength of 9 or lower on an empty town space. | Angel |
| 211 |
|
 | Minchu ( The Celestia ) Innate: +1 on forest spaces. Action: Reveal Minchu to regain control of a piece adjacent to Minchu. The adjacent piece must be a beige army piece that an opponent has previously taken control of. Action: Reveal Minchu (while on a town space) to move him to any empty town space. | Dragon |
| 212 |
|
 | Zanofor Bowdode ( The Celestia ) Innate: Conversion. When constructing your army, you may build your army with Zanofor and 5 pieces with a base power of 7 instead of 3 pieces with a base power of 8 and 3 pieces with a base power of 7. Innate: +1 on town spaces. | Wizard |
| 213 |
|
 | Adellin ( The Celestia ) Innate: Dispel Magic Innate: +1 on forest spaces. Action: Quickness | Angel |
| 214 |
|
 | Concan ( The Celestia ) Action: Assassination. Reveal and destroy Concan to force an opponent to reveal and destroy all pieces he or she controls with the name Evit. Action: Flying | Dragon |
| 215 |
|
 | Wyatt Yarg ( The Celestia ) Innate: +2 on town spaces. Action: Conversion. When constructing your army, you may build your army with Wyatt Yarg and 5 pieces with a base power of 4 instead of 3 pieces with a base power of 5 and 3 pieces with a base power of 4. | Wizard |
| 216 |
|
 | Angela's Amulet ( The Celestia ) Ability: Reveal Angela's Amulet and an adjacent Angel to give the adjacent Angel +1 until the end of the turn. Use this ability only once per turn. Action: Quickness | Artifact |
| 217 |
|
 | Warbrin ( The Celestia ) Innate: +8 against pieces with Berserk. Innate: +2 on forest spaces. Death Curse: When this death curse ends, reveal all pieces on town spaces. Destroy all non-stationary pieces revealed. | Dragon |
| 218 |
|
 | Wizard's Familiar ( The Celestia ) Innate: If Wizard's Familiar is attacked and destroyed, reveal all adjacent pieces. Any wizards revealed are destroyed. Ability: Reveal Wizard's Familiar and an adjacent Wizard to add the Familiar's current power to the Wizard until the end of the turn. Use this ability only once per turn. | Familiar |
| 219 |
|
 | Mystical Mirror ( The Celestia ) Innate: If Mystical Mirror attacks or is attacked by a base strength 10 piece, the base strength 10 piece is destroyed. Action: Assassination. Reveal and destroy Mystical Mirror to force an opponent to reveal and destroy all pieces he or she controls with the name Medusa. | Artifact |
| 220 |
|
 | Galrien's Mist ( The Celestia ) Stationary: Cannot move. Magic: If Galrien's Mist is attacked, destroy it. If the attacker's current strength is 7 or higher destroy it. | Magic |
| 221 |
|
 | Galrien's Castle ( The Celestia ) Stationary: Cannot move. Action: Reveal Galrien's Castle and a Galrien's Mist piece. Destroy the Galrien's Mist piece and place Galrien's Castle on the space Galrien's Mist occupied. | Castle |
| 222 |
|