blue The Celestia:"Mysterious people of the winds, the Celestia are a race of beautiful reatures. This, however, does not make them any less deadly. their angles and spirits are embodiments of nature itself, and mythical beasts fight alongside them. Their sages lend their magic arts to the cause and protect the skies from the forces of evil."

Your query has returned 47 match(es).

Uaivad ( The Celestia )
Death Curse: All Dragons get +1.
Dragon
69
Elementus the Airlord ( The Celestia )
Ability: Reveal Elementus to give any spirit Flying Action until the end of the turn.
Spirit
70
Electibra ( The Celestia )
Action: Flying
Death Curse: All pieces with Flying Action get +1.
Dragon
71
Almaetis ( The Celestia )
Ability: Reveal and destroy Almaetis to place any piece you control on any empty forest space. Reveal the placed piece.
Spirit
72
Dagin Genie ( The Celestia )
Innate: +1 on desert spaces.
Spirit
73
Aras ( The Celestia )
Action: Vision
Action: Flying
Angel
74
Tael ( The Celestia )
Innate: +1 on mountain spaces.
Action: Flying
Chimera
75
Spirit of Wrath ( The Celestia )
Innate: Berzerk
Action: Switching
Spirit
76
Armagged ( The Celestia )
Innate: After Armagged has attacked successfully, reveal all adjacent pieces.
Action: Flying
Angel
77
Lord of Eagles ( The Celestia )
Ability: You may reveal all pieces Lord of Eagles flies over.
Action: Flying
Eagle
78
Spirit of Forest ( The Celestia )
Action: Move from forest to forest space.
Spirit
79
Fray ( The Celestia )
Action: Flying
Action: Reveal Fray to move up to 3 non-stationary blue pieces to any empty spaces adjacent to Fray. Reveal all pieces moved.
Angel
80
Vinin Satyr ( The Celestia )
Innate: +2 on mountain spaces.
Satyr
81
Spirit of Sea ( The Celestia )
Action: Move from adjacent water to adjacent water space.
Spirit
82
Montika ( The Celestia )
Action: slashing
Ram
83
Dancing Sword ( The Celestia )
Ability: Reveal and destroy Dancing Sword to give an adjacent piece +2 unitl the end of the turn. Reveal the adjacent piece affected.
Weapon
84
Spirit of Negation ( The Celestia )
Innate: Dispel Magic
Action: Switching
Spirit
85
Gallat ( The Celestia )
Innate: If Gallat is revealed by a piece with Vision Action, the piece with Vision Action is destroyed.
Action: Flying
Angel
86
Tar'n ( The Celestia )
Ability: If Tar'n is adjacent to Tiera, reveal both pieces to give Tiera +1 until the end of the turn. Use this ability only once per turn.
Centaur
87
Spirit of Vision ( The Celestia )
Action: Vision
Spirit
88
Angellin ( The Celestia )
Action: Flying
Action: Teleport
Angel
89
Delik ( The Celestia )
Ability: If Delik is adjacent to Aubrey, reveal both pieces to give Aubrey +1 until the end of the turn. Use this ability only once per turn.
Unicorn
90
Spirit of Desert ( The Celestia )
Innate: +3 on desert spaces.
Action: Move from desert to desert space.
Spirit
91
Julisa ( The Celestia )
Action: Slashing
Magic: Flying
Dragon
92
Forillian Panther ( The Celestia )
Ability: Reveal all pieces Forillian Panther flies over.
Action: Flying
Panther
93
Spirit of Justice ( The Celestia )
Innate: If Spirit of Justice attacks or is attacked by a base strength 10 piece, the base strength piece is destroyed.
Action: Switching
Spirit
94
Placton ( The Celestia )
Innate: If Placton attacks or is attacked by a base strength 10 piece, the base strength 10 piece is destroyed.
Action: Quickness
Sphinx
95
Haunted Grove ( The Celestia )
Stationary: Cannot move.
Magic: If Haunted Grove is attacked, destroy it and its attacker. If attacked on a forest space, reveal all pieces on all forest spaces. Destroy all non-stationary purple pieces that were revealed.
Magic
96
Anti-Purple Wind ( The Celestia )
Stationary: Cannot move.
Magic: If Anti-Purple Wind is attacked, destroy it and its attacker
Death Curse: All purple pieces get -1.
Magic
97
Anti-Silver Wind ( The Celestia )
Stationary: Cannot move.
Magic: If Anti-Silver Wind is attacked, destroy it and its attacker
Death Curse: All silver pieces get -1.
Magic
98
Anti-Red Wind ( The Celestia )
Stationary: Cannot move.
Magic: If Anti-Red Wind is attacked, destroy it and its attacker
Death Curse: All red pieces get -1.
Magic
99
Dragon Talisman ( The Celestia )
Stationary: Cannot move.
Magic: If Dragon Talisman is attacked, destroy it. If all town spaces are empty, place any destroyed Dragon on an empty town space under your control.
Magic
100
Wind Castle ( The Celestia )
Stationary: Cannot move.
Action: Reveal this piece once per game to move Wind Castle to any empty adjacent space.
Castle
101
Cloud Citadel ( The Celestia )
Stationary: Cannot move.
Ability: Reveal Cloud Citadel and a non-stationary piece adjacent to Cloud Citadel to give the non-stationary piece Flying Action until the end of the turn.
Castle
102
Delmikra ( The Celestia )
Action: Flying
Death Curse: When this Death Curse ends, force an opponent to choose 2 pieces under his/her control. You gain control of the chosen pieces.
Spirit
205
Galrien ( The Celestia )
Action: Flying
Death Curse: When this Death Curse ends, Place any blue destroyed piece with a base strength of 9 or lower on an empty town space.
Angel
211
Minchu ( The Celestia )
Innate: +1 on forest spaces.
Action: Reveal Minchu to regain control of a piece adjacent to Minchu. The adjacent piece must be a beige army piece that an opponent has previously taken control of.
Action: Reveal Minchu (while on a town space) to move him to any empty town space.
Dragon
212
Zanofor Bowdode ( The Celestia )
Innate: Conversion. When constructing your army, you may build your army with Zanofor and 5 pieces with a base power of 7 instead of 3 pieces with a base power of 8 and 3 pieces with a base power of 7.
Innate: +1 on town spaces.
Wizard
213
Adellin ( The Celestia )
Innate: Dispel Magic
Innate: +1 on forest spaces.
Action: Quickness
Angel
214
Concan ( The Celestia )
Action: Assassination. Reveal and destroy Concan to force an opponent to reveal and destroy all pieces he or she controls with the name Evit.
Action: Flying
Dragon
215
Wyatt Yarg ( The Celestia )
Innate: +2 on town spaces.
Action: Conversion. When constructing your army, you may build your army with Wyatt Yarg and 5 pieces with a base power of 4 instead of 3 pieces with a base power of 5 and 3 pieces with a base power of 4.
Wizard
216
Angela's Amulet ( The Celestia )
Ability: Reveal Angela's Amulet and an adjacent Angel to give the adjacent Angel +1 until the end of the turn. Use this ability only once per turn.
Action: Quickness
Artifact
217
Warbrin ( The Celestia )
Innate: +8 against pieces with Berserk.
Innate: +2 on forest spaces.
Death Curse: When this death curse ends, reveal all pieces on town spaces. Destroy all non-stationary pieces revealed.
Dragon
218
Wizard's Familiar ( The Celestia )
Innate: If Wizard's Familiar is attacked and destroyed, reveal all adjacent pieces. Any wizards revealed are destroyed.
Ability: Reveal Wizard's Familiar and an adjacent Wizard to add the Familiar's current power to the Wizard until the end of the turn. Use this ability only once per turn.
Familiar
219
Mystical Mirror ( The Celestia )
Innate: If Mystical Mirror attacks or is attacked by a base strength 10 piece, the base strength 10 piece is destroyed.
Action: Assassination. Reveal and destroy Mystical Mirror to force an opponent to reveal and destroy all pieces he or she controls with the name Medusa.
Artifact
220
Galrien's Mist ( The Celestia )
Stationary: Cannot move.
Magic: If Galrien's Mist is attacked, destroy it. If the attacker's current strength is 7 or higher destroy it.
Magic
221
Galrien's Castle ( The Celestia )
Stationary: Cannot move.
Action: Reveal Galrien's Castle and a Galrien's Mist piece. Destroy the Galrien's Mist piece and place Galrien's Castle on the space Galrien's Mist occupied.
Castle
222

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