 | Uaivad ( The Celestia ) Death Curse: All Dragons get +1. | Dragon |
| 69 |
|
 | Elementus the Airlord ( The Celestia ) Ability: Reveal Elementus to give any spirit Flying
Action until the end of the turn. | Spirit |
| 70 |
|
 | Electibra ( The Celestia ) Action: Flying Death Curse: All pieces with Flying Action get +1. | Dragon |
| 71 |
|
 | Almaetis ( The Celestia ) Ability: Reveal and destroy Almaetis to place any piece you control on any empty forest space. Reveal the placed piece. | Spirit |
| 72 |
|
 | Dagin Genie ( The Celestia ) Innate: +1 on desert spaces. | Spirit |
| 73 |
|
 | Aras ( The Celestia ) Action: Vision Action: Flying | Angel |
| 74 |
|
 | Tael ( The Celestia ) Innate: +1 on mountain spaces. Action: Flying | Chimera |
| 75 |
|
 | Spirit of Wrath ( The Celestia ) Innate: Berzerk Action: Switching | Spirit |
| 76 |
|
 | Armagged ( The Celestia ) Innate: After Armagged has attacked successfully, reveal all adjacent pieces. Action: Flying | Angel |
| 77 |
|
 | Lord of Eagles ( The Celestia ) Ability: You may reveal all pieces Lord of Eagles flies over. Action: Flying | Eagle |
| 78 |
|
 | Spirit of Forest ( The Celestia ) Action: Move from forest to forest space. | Spirit |
| 79 |
|
 | Fray ( The Celestia ) Action: Flying Action: Reveal Fray to move up to 3 non-stationary blue pieces to any empty spaces adjacent to Fray. Reveal all pieces moved. | Angel |
| 80 |
|
 | Vinin Satyr ( The Celestia ) Innate: +2 on mountain spaces. | Satyr |
| 81 |
|
 | Spirit of Sea ( The Celestia ) Action: Move from adjacent water to adjacent water space. | Spirit |
| 82 |
|
 | Montika ( The Celestia ) Action: slashing | Ram |
| 83 |
|
 | Dancing Sword ( The Celestia ) Ability: Reveal and destroy Dancing Sword to give an adjacent piece +2 unitl the end of the turn. Reveal the adjacent piece affected. | Weapon |
| 84 |
|
 | Spirit of Negation ( The Celestia ) Innate: Dispel Magic Action: Switching | Spirit |
| 85 |
|
 | Gallat ( The Celestia ) Innate: If Gallat is revealed by a piece with Vision Action, the piece with Vision Action is destroyed. Action: Flying | Angel |
| 86 |
|
 | Tar'n ( The Celestia ) Ability: If Tar'n is adjacent to Tiera, reveal both pieces to give Tiera +1 until the end of the turn. Use this ability only once per turn. | Centaur |
| 87 |
|
 | Spirit of Vision ( The Celestia ) Action: Vision | Spirit |
| 88 |
|
 | Angellin ( The Celestia ) Action: Flying Action: Teleport | Angel |
| 89 |
|
 | Delik ( The Celestia ) Ability: If Delik is adjacent to Aubrey, reveal both pieces to give Aubrey +1 until the end of the turn. Use this ability only once per turn. | Unicorn |
| 90 |
|
 | Spirit of Desert ( The Celestia ) Innate: +3 on desert spaces. Action: Move from desert to desert space. | Spirit |
| 91 |
|
 | Julisa ( The Celestia ) Action: Slashing Magic: Flying | Dragon |
| 92 |
|
 | Forillian Panther ( The Celestia ) Ability: Reveal all pieces Forillian Panther flies over. Action: Flying | Panther |
| 93 |
|
 | Spirit of Justice ( The Celestia ) Innate: If Spirit of Justice attacks or is attacked by a base strength 10 piece, the base strength piece is destroyed. Action: Switching | Spirit |
| 94 |
|
 | Placton ( The Celestia ) Innate: If Placton attacks or is attacked by a base strength 10 piece, the base strength 10 piece is destroyed. Action: Quickness | Sphinx |
| 95 |
|
 | Haunted Grove ( The Celestia ) Stationary: Cannot move. Magic: If Haunted Grove is attacked, destroy it and its attacker. If attacked on a forest space, reveal all pieces on all forest spaces. Destroy all non-stationary purple pieces that were revealed. | Magic |
| 96 |
|
 | Anti-Purple Wind ( The Celestia ) Stationary: Cannot move. Magic: If Anti-Purple Wind is attacked, destroy it and its attacker Death Curse: All purple pieces get -1. | Magic |
| 97 |
|
 | Anti-Silver Wind ( The Celestia ) Stationary: Cannot move. Magic: If Anti-Silver Wind is attacked, destroy it and its attacker Death Curse: All silver pieces get -1. | Magic |
| 98 |
|
 | Anti-Red Wind ( The Celestia ) Stationary: Cannot move. Magic: If Anti-Red Wind is attacked, destroy it and its attacker Death Curse: All red pieces get -1. | Magic |
| 99 |
|
 | Dragon Talisman ( The Celestia ) Stationary: Cannot move. Magic: If Dragon Talisman is attacked, destroy it. If all town spaces are empty, place any destroyed Dragon on an empty town space under your control. | Magic |
| 100 |
|
 | Wind Castle ( The Celestia ) Stationary: Cannot move. Action: Reveal this piece once per game to move Wind Castle to any empty adjacent space. | Castle |
| 101 |
|
 | Cloud Citadel ( The Celestia ) Stationary: Cannot move. Ability: Reveal Cloud Citadel and a non-stationary piece adjacent to Cloud Citadel to give the non-stationary piece Flying Action until the end of the turn. | Castle |
| 102 |
|
 | Delmikra ( The Celestia ) Action: Flying Death Curse: When this Death Curse ends, force an opponent to choose 2 pieces under his/her control. You gain control of the chosen pieces. | Spirit |
| 205 |
|
 | Galrien ( The Celestia ) Action: Flying Death Curse: When this Death Curse ends, Place any blue destroyed piece with a base strength of 9 or lower on an empty town space. | Angel |
| 211 |
|
 | Minchu ( The Celestia ) Innate: +1 on forest spaces. Action: Reveal Minchu to regain control of a piece adjacent to Minchu. The adjacent piece must be a beige army piece that an opponent has previously taken control of. Action: Reveal Minchu (while on a town space) to move him to any empty town space. | Dragon |
| 212 |
|
 | Zanofor Bowdode ( The Celestia ) Innate: Conversion. When constructing your army, you may build your army with Zanofor and 5 pieces with a base power of 7 instead of 3 pieces with a base power of 8 and 3 pieces with a base power of 7. Innate: +1 on town spaces. | Wizard |
| 213 |
|
 | Adellin ( The Celestia ) Innate: Dispel Magic Innate: +1 on forest spaces. Action: Quickness | Angel |
| 214 |
|
 | Concan ( The Celestia ) Action: Assassination. Reveal and destroy Concan to force an opponent to reveal and destroy all pieces he or she controls with the name Evit. Action: Flying | Dragon |
| 215 |
|
 | Wyatt Yarg ( The Celestia ) Innate: +2 on town spaces. Action: Conversion. When constructing your army, you may build your army with Wyatt Yarg and 5 pieces with a base power of 4 instead of 3 pieces with a base power of 5 and 3 pieces with a base power of 4. | Wizard |
| 216 |
|
 | Angela's Amulet ( The Celestia ) Ability: Reveal Angela's Amulet and an adjacent Angel to give the adjacent Angel +1 until the end of the turn. Use this ability only once per turn. Action: Quickness | Artifact |
| 217 |
|
 | Warbrin ( The Celestia ) Innate: +8 against pieces with Berserk. Innate: +2 on forest spaces. Death Curse: When this death curse ends, reveal all pieces on town spaces. Destroy all non-stationary pieces revealed. | Dragon |
| 218 |
|
 | Wizard's Familiar ( The Celestia ) Innate: If Wizard's Familiar is attacked and destroyed, reveal all adjacent pieces. Any wizards revealed are destroyed. Ability: Reveal Wizard's Familiar and an adjacent Wizard to add the Familiar's current power to the Wizard until the end of the turn. Use this ability only once per turn. | Familiar |
| 219 |
|
 | Mystical Mirror ( The Celestia ) Innate: If Mystical Mirror attacks or is attacked by a base strength 10 piece, the base strength 10 piece is destroyed. Action: Assassination. Reveal and destroy Mystical Mirror to force an opponent to reveal and destroy all pieces he or she controls with the name Medusa. | Artifact |
| 220 |
|
 | Galrien's Mist ( The Celestia ) Stationary: Cannot move. Magic: If Galrien's Mist is attacked, destroy it. If the attacker's current strength is 7 or higher destroy it. | Magic |
| 221 |
|
 | Galrien's Castle ( The Celestia ) Stationary: Cannot move. Action: Reveal Galrien's Castle and a Galrien's Mist piece. Destroy the Galrien's Mist piece and place Galrien's Castle on the space Galrien's Mist occupied. | Castle |
| 222 |
|